flow maps make the logic flow out of you, did that make sense, wine makes sense.... err purple monkey dishwasher.
Err let's begin again, with a flow of logic from my map, now that I think of it, I think i need a logic flow to my life or at least a flow for this last blog post.
Before we try anything in life we need a plan, we need need a course of action, and especially in planning an app we need to have a good solid foundation on which to build an even more solid logic flow. This helps us think, this helps us plan, this helps us succeed for life for Mother Russia or Merica what ever.
Because we now have smart phones that can read our eyeballs we need to remember that we need design for retina display, how can we do that, with planning of course. Sites that flow downward as we change our gaze down ward!
Don't under size apps that require a person to touch it, to get in touch with the phone is the most important thing. Remember the sausage fingered issue as the BMI of Merica continues to increase.
Make sure the keys make sense as people look at the website, people are stupid, no really design like people are stupid and the app will work a lot easier, will be better received.
And never design for apple and try to put it on android, it always fails.
now for what we have all been waiting for LINKS!!
Logic flow, how I heart thee
Flowers?
And this
Monday, March 24, 2014
“Unit 8 Reading Response”
why wait to the last second, the last second is already here?
so what have I learned here what did I discover doing an app?
"Polishing an app takes a ridiculous amount of time"
Oh dear god yes, yes it does. An app can have so many polishings, it is seen as apps upgrade in the market.
Having too many ideas is just as bad as having too few ideas. Having an app that can do it all is a good idea in theory and idea wise, but in practice it falls apart 9 times out of 10.
But we have a good idea, we have a great app, but just like being the guy with the ... biggest err... shoes in the room, it doesn't matter unless people ummm... see these shoes. No one will want it unless they know about your big shoes. (There's a metaphor in there somewhere)
So how do we get that message in and out and in again to make people know about your big shoes?
It's about getting people excited, to create momentum to create excitement for this product, you can have a cool video about it, you can have a cool app, but without people being excited about the product and using it in a fun way no one cares.
Creating momentum is about starting with day one, telling people about what you have going on and showing how this effects their lives.
I always go with the adage, it's not who you know, it's about who your friends know. Through them, you find connections.
And as much as I would love to talk about the 45 app builder tutorials, that link sadly has gone the way of the buffalo.
Now for some cool links!
I think it is just as good to look at good design as it is for us to know and spot bad design. I give you CRAPPY DESIGN
This ties in nicely to getting the word out! http://sixrevisions.com/graphics-design/5-branding-basics-every-logo-designer-should-know/
and for number third.. because I have learned to love android.
so what have I learned here what did I discover doing an app?
"Polishing an app takes a ridiculous amount of time"
Oh dear god yes, yes it does. An app can have so many polishings, it is seen as apps upgrade in the market.
Having too many ideas is just as bad as having too few ideas. Having an app that can do it all is a good idea in theory and idea wise, but in practice it falls apart 9 times out of 10.
But we have a good idea, we have a great app, but just like being the guy with the ... biggest err... shoes in the room, it doesn't matter unless people ummm... see these shoes. No one will want it unless they know about your big shoes. (There's a metaphor in there somewhere)
So how do we get that message in and out and in again to make people know about your big shoes?
It's about getting people excited, to create momentum to create excitement for this product, you can have a cool video about it, you can have a cool app, but without people being excited about the product and using it in a fun way no one cares.
Creating momentum is about starting with day one, telling people about what you have going on and showing how this effects their lives.
I always go with the adage, it's not who you know, it's about who your friends know. Through them, you find connections.
And as much as I would love to talk about the 45 app builder tutorials, that link sadly has gone the way of the buffalo.
Now for some cool links!
I think it is just as good to look at good design as it is for us to know and spot bad design. I give you CRAPPY DESIGN
This ties in nicely to getting the word out! http://sixrevisions.com/graphics-design/5-branding-basics-every-logo-designer-should-know/
and for number third.. because I have learned to love android.
Tuesday, March 18, 2014
Week 10 P3 Prelim Crit notes
Adjust target audience, change not to age, look at income and living situations vs age groups
Summarize on how product will be used, how it applies in real time, and real life
Make sure it is easy to use by looks, focus on design and focus on UI
Summarize on how product will be used, how it applies in real time, and real life
Make sure it is easy to use by looks, focus on design and focus on UI
Tuesday, March 11, 2014
Week 9 Team Feedback
Erica Hauter
Amanda Purviance
Phone App Feed back
Amanda Purviance
Phone App Feed back
- narrow down users, focus on who would use this app, how they would use the app and why
- Think about the app with an end in mind, but start with organization like a book,
- chap 1 a new move, what would you need for
- chap 2 moving
- ect
- instead of trying to hit a lot of companies with one app, have one user and create an app that keeps them in mind, ie qrc code at uhaul to direct people to the app.
- make app customizable
- don't focus on calendar, focus on pie charts
Tuesday, March 4, 2014
Unit 7 Reading Response
Unit 7 Reading
Response
Reading the response to all of the mobile this and mobile
that really is impressive. About 10 years ago phones were going in the
direction of becoming smaller and smaller, now they struggle with being the
right size for the right screen. Where are the days that allowed me to slam my
phone shut after an angry conversation?
But because we view so much on a regular screen on a
computer or tablet, a lot of the same visual cues have to be cut out of mobile
devices to make sure it is legible but still functional. Does the developer go
with click past pages or involve a large scrolling screen but leaves behind a
static header or does it get lost as soon as we scroll past it? The main goal
of mobile devices is to look and feel like the full site but on a mobile
version. One question will be asked, when will mobile be so common that we
start to design web pages around the mobile site?
In the second reading assignment , What the Heck is
Responsive Web Design, it shows the different websites that actively employ
changing screens to allow viewers to see the information on variable screen
sizes.
One such group is the Boston
Globe. It changes multiple times to let the viewer see it on tablet,
monitor screen and a phone screen.
Some practices to look at when designing for mobile,
·
What needs to stay?
·
Start to design mobile then screen
·
Think in terms of grids and modulars
·
Keep trying because the best practices are still
emerging
Websites that I found interesting:
And let’s never forget the amazing CSS
Tuesday, February 25, 2014
Unit 6 Reading Response
Unit 6 Reading
Response
I might be a little biased when it comes to
having an android phone, but I believe that there is a slow decline in iPhones
as of 2013. I believe android has stepped up their game in developing apps that
span a larger audience and have better ratings. However, this is but only my
opinion.
Android changes with the
people, it is fluid in the way that the iPhone is not. It takes into
consideration their target audience who want to have choices and be open where
Apple is steadfast on only their way is the right way.
A big part of making a great
app is having something that simplifies your life. How does it do that, how
does it “amaze people” how will it make my life easier?
Make the person feel like
they are getting somewhere, having visual feed back for touch and sight go hand
in hand. When we touch a screen something must acknowledge we have touched it. But
with touch fat sausage fingers need to be considered. How much space we need
for design so that people can actually see the choices and to be able to select
their choices comes to the for front. Design design and design some more.
I found that the article for
android development to be most helpful.
Reddit is my crack and they
have everything you want to look up.
Youtube will teach us
everything we need to know
"Flat design is a graphic style that aims to avoid any graphic element providing no significant value to the structure of a template. This type of visual design purely avoid any form of abstract “decorative” elements. Gradients, reliefs, volumes, realistic forms are erased to make room for simple solids.
This is a minimalist visual approach where the design is smooth."
One link I would like to share is on flat design. I recently changed my phone's lay out to a flat design. the android app store has an app pack for this. https://play.google.com/store/apps/details?id=kov.theme.lumos&hl=en
It lays it the buttons out with a very minimalist visual approach and is smooth to look at.
It lays it the buttons out with a very minimalist visual approach and is smooth to look at.
Monday, February 24, 2014
unit 5 reading assignment
Unit 5
Chapter 8. “The Farmer and the Cowman Should Be Friends”:
It is hard to get people to agree on where to go for lunch let alone have a civil discussion on how a project should work. To many hands stirring the pot can burn the soup or something like that. Essentially if too many people are fighting against each other the project will fail, if not enough people are looking to compromise then the web design can fail.
In the end usability is key to every thing. We can make a beautiful site, but have 0 usability, and that makes designers cry blood.
Chap 9 Usability testing on 10 cents a day: Keeping testing simple—so you do enough of it
I remember back in my wee days as a young sailor in the Great Mistake…. Errr Great Lakes near Chicago, IL there was a mall that many other young sailors would frequent. Many times there were people who would wrangle us in and ask us to sit through a briefing and told them what we thought of the product, or how we liked certain things. I did not realize it at the time, but I found out I was being used! Used for usibility testing, how could I show my face in decent public again? How could I live with myself after being used by… by… developers! I look back and laugh at the people trying, nay begging us to look at their product. Some times bribing young sailors with money or gift cards. I may had been more attentive now that I understand the importance of the almighty testing phase.
I like how the testing is a pretty informal project, it will let the facilitator open the floor and record the actions that the tester goes through. Is the navigation simple, does the site make sense? So many things, and little things go into achieving a functional and good looking website.
Link 1, my personal hero, the man the breakfast the Oatmeal: How a website goes straight to hell
Link Dos XX: Even the government has gotten a feel for usability: see what they want to make you believe...BELIEVE
and in third place: Focus Group vs Usability testing
Link 1, my personal hero, the man the breakfast the Oatmeal: How a website goes straight to hell
Link Dos XX: Even the government has gotten a feel for usability: see what they want to make you believe...BELIEVE
and in third place: Focus Group vs Usability testing
Saturday, February 22, 2014
Sampling Ideas for Apps
There's an app for that or so I could hope to actually create a huge hit for the following items:
Gender Speak
Helping the opposite sex tell each other what they really mean
an app that tells you how many miles you need to run to instead of calorie counting for food items.
traffic alert
send's the person a text message when there is a traffic back up on their regular route home. advises them to take alternate route.
Tuesday, February 18, 2014
Unit 4 Chapter 7 The big bang theory of Web Design
Unit 4
Chapter 7
The big bang theory of Web Design
The inevitable “one more thing.” What other words can bring
such horror to the ears and mind of a designer? One more thing, one more thing,
becomes quickly 10 more things and before you know it, the web design is full
of sparkling pictures and pictures of people’s dogs.
This is where talking about hierarchy is such an important
piece of any design. Compromise is also an important piece in any design. Since
everyone wants a piece of the pie, err, front page, compromises must be made to make sure that the
balance of information and pictures are kept in a good ratio.
Home pages have also seemed to disappear. Many people are
given the direct link to a portion of a website. I personally find sites that
have an “enter here” site to be silly and unimportant especially when the only
factor is to enter an imaginary age. However, a home page can serve as a great
landing site that gives an over view of the company and a description of what
the site will provide.
Here is an example of a website with no hierarchy the lists
just seem to go on and on. www.tgh.org
All of the drop down menus are heavy with lists and leaves people confused as to the last list they viewed.
Having a strong site map will make the biggest difference. Check out this website: http://webstyleguide.com/wsg3/3-information-architecture/3-site-structure.html
to view a great review on site maps and how they should navigate.
Here is a great look at 6 ways to complete hierarcy: http://www.mediacontour.com/the-importance-of-hierarchy-on-your-website-6-simple-roi-increasing-ways-to-structure-your-website/
Tuesday, February 11, 2014
reading assignment unit 3
Unit 3 reading and response
Chapter 6 Breadcrumbs
One thing that will drive me insane is poor street signage.
Poor directions given to me by good friends, and bad advice given to me by
anyone.
The same thing goes with having a website that ha no direction,
has crap-tacular navigation and a way that seems to keep us going around and
around to the same page but labeled different ways.
This means that a good website has a clear and navigable
site, and that means they have a solid and logical logic map. This is very
important as I have given up going somewhere if I can’t find the address. Quick
references and easy to identify products will lead a website far. Also having a
navigation bar and the same appearance on all screens will allow for people to
quickly identify that they are on the same site they started on. Changing the
layout on every page will leave the viewer confused and hitting the back button
until they escape our evil clutches, err I mean our wonderful website.
Having a home button is a lot like having an eject button,
we can escape to where we started at any time. Also having a name to every page
is important as it allows for the user to know where they are at all times.
They see the “street signs” and know they are not lost.
Fun navigation from Nimbletank for tablets
A navigation I was not impressed with from Big Apple Hot Dogs
This one was beautiful but was not as easily understood at first, Jean-Chirstophe
Reading assignment Unit 2
Unit 2 reading assignment
Chap 3,4,5
Chapter 3 Billboard Design
One thing I think is rather interesting is the idea of how
we seem to think that reading a page from left to right is instinctual.
However, if we go to a different country we find the opposite is true in Japan
or in a Hebrew nation. Design has to have the idea of the end user in mind.
However, something that has really shocked me is the idea of how easily we
assimilate icons and buttons into our visual library. We all know what the
facebook symbol looks like and that we click on that to share the page we are
on, or to direct us to their facebook page. The video icons work well also to
let us know that the page is able to be viewed as a video.
Things that are important to design work is the usage of
hierarchies and how we attract a person’s eye. Is it by placement, the size of
items, bold text.
As a graphic designer I have had clients who want everything
big because to them everything is big and important, their email address, their
number, and their name, but it makes everything on the page big and bold and
leaves no room for hierarchy.
Chapter 4
Animal, Vegetable, or Mineral
What is important to click, what is clickable and what
number is a good amount of links to different pages? Having a logical idea of
what should be clicked is the key to having a functioning website.
Chap5
Words
I know I tend to be long winded, dribbling on and on about
matters that resemble the real world… oh where was I.
Minimalistic words in an overabundant world.
Trying to cut down the clutter in sentences is the key to a
well designed web page and design.
People tend to scan and get tired of large sentences. It’s better to
have a clean, straight to the point paragraph that explains exactly what the
user is looking for.
now for examples:
Hierichay?
Too wordy of a billboard
what am I looking at?
Sunday, February 2, 2014
Unit 1 Reading Response
"Don't make me Think!"
wow what a simple yet hard to grasp concept, too many times I find myself trying to create a lavish website or design that has so many facets that in the end, it fails. It reminds me of when I was in shop class and we were told to build a model house. I decided to build a "dream home" I quickly saw the errors of my ways as my project got out of hand, too many walls, not enough space, to large and unwieldily. I received a poor grade while other classmates who had chosen to do a smaller house received grades to match the craftsmanship of their well though out smaller homes. My house didn't make sense, looking at the base construct with out a diagram people assumed the giant room was the living room but was in fact my bedroom. My kitchen was small and long and resembled a hallway rather than an actual kitchen. I made mistakes by trying to hurry up my project and cutting too fast. In doing so I created walls that were a little too short and made rooms lopsided.
In this way people tend to forget to keep it simple for a website or design in general.
I think a new innovation that is simple is paralax scrolling. I enjoy how to just keep reading we just keep scrolling. one website that reflects that is Boy-Coy. This is an incredible website. Using flat design and the right amount of scrolling and movement it gives the viewer a sense of 3-D.
Another website I found to be beautiful as well as well designed with simple navigation, wonderful pictures and a no nonsense in the idea of minimalist is Blackhouse.
The last one is another paralax scrolling called Huge. Using blocked groupings and paralax scrolling it is another strong website in both design, layout and easyiness on the eyes.
wow what a simple yet hard to grasp concept, too many times I find myself trying to create a lavish website or design that has so many facets that in the end, it fails. It reminds me of when I was in shop class and we were told to build a model house. I decided to build a "dream home" I quickly saw the errors of my ways as my project got out of hand, too many walls, not enough space, to large and unwieldily. I received a poor grade while other classmates who had chosen to do a smaller house received grades to match the craftsmanship of their well though out smaller homes. My house didn't make sense, looking at the base construct with out a diagram people assumed the giant room was the living room but was in fact my bedroom. My kitchen was small and long and resembled a hallway rather than an actual kitchen. I made mistakes by trying to hurry up my project and cutting too fast. In doing so I created walls that were a little too short and made rooms lopsided.
In this way people tend to forget to keep it simple for a website or design in general.
I think a new innovation that is simple is paralax scrolling. I enjoy how to just keep reading we just keep scrolling. one website that reflects that is Boy-Coy. This is an incredible website. Using flat design and the right amount of scrolling and movement it gives the viewer a sense of 3-D.
Another website I found to be beautiful as well as well designed with simple navigation, wonderful pictures and a no nonsense in the idea of minimalist is Blackhouse.
The last one is another paralax scrolling called Huge. Using blocked groupings and paralax scrolling it is another strong website in both design, layout and easyiness on the eyes.
Tuesday, January 21, 2014
Sunday, January 19, 2014
Concept Statement
.
Create
a list of all users that may visit your site (not from the WWW but those you’d
invite).
The people I would invite to visit the website of my created
portfolio would be leaders in the graphic industry such as design firms,
free-lance artists. I would invite prospective clients who are looking to
create a stronger face for their demographics and wanting to see what I have to
offer. I would also extend the invitation to my website to my peers who could
share insight with what I can improve on personally and share information
amongst each other.
.
What
will each of those users want to see in order to enjoy their visit to your
site?
Leaders in the graphic design industry need to see that I
have a strong grasp of design and layout, but what would be most important to
them is to see that I am not regurgitating websites that have been done over
and over. They want to see innovation, new ways of approaching problems, and
fresh ideas on design.
“DEI Creative”
Promote
my: Skills as a
designer
Goals
of the site are: Showing
a diversity in skills such as~ Illustrator, Photoshop, InDesign, HTML, CSS
My
ultimate message/philosophy (about who you are): I am a creative person who
thrives on new challenges, over comes roadblocks and is a team player. I have
passion for what I do, I work hard at the creative process.
What
is the story you are telling? Through hardships I have faced I have over come these
obstacles and strive for perfection in my work.
The prospective clients would need to see a diverse
collection of work that shows that I have the ability to work on any platform,
am able to work not just outside the box, but around it, inside it, and able to
change the box into a shoe.
“Kamikaze Moto”
Promote
my: Skills as a
designer in logo, marketing outreach, branding
Goals
of the site are: Showing
a diversity in skills such as~ Illustrator, Photoshop, to let the client/s understand
that I am a professional, I can take their idea and bring their business to
life.
My
ultimate message/philosophy (about who you are): I care about my clients needs and
wants, am able to be flexible enough to enable the open flow of creativity to
flesh out what they want in their business, but knowledgeable enough to show
them how to go in the right direction.
What
is the story you are telling? Bringing their idea to life takes time and patience, but
together a well-formed idea can bloom. I am able to take on any job, any size
and work with them and to keep them informed of the process.
Peers would need to see that I have ideas that they haven’t
thought of, to see that I have a way to communicate back and forth with them
with ease. I will need to be open to openly sharing ideas and knowledge with
them as they with me.
Art Institute Students/Alumni
Promote
my: Website
design, and knowledge
Goals
of the site are: Showing
a diversity in skills such as~ Illustrator, Photoshop, InDesign, HTML, CSS and
what I can share/teach
My
ultimate message/philosophy (about who you are): I believe that to succeed we all
must ask questions and seek out knowledge. If we try to do everything on our
own, we will fail. Sharing information between each other will only let us all
grow as designers.
What
is the story you are telling? We all need to ask for help from time to time. We should
encourage that instead of hiding what we know. No one can be an expert at
everything, but we all can come together to be the experts.
Concept
Statement:
I
believe my strongest skill set resides in Adobe Illustrator. I have the
flexibility to use it for any project, I move around the best in this program
and I understand the different techniques used to pull together a strong
presentation. With this I believe I should focus mainly on my skill sets in
this area to provide my viewer the range of skills I have in this specific
program.
I
have the ability to make up business cards, and other mock ups in Photoshop. This
will allow the viewer to visualize their concepts as if it were in front of
them. I plan to use this also in my projects to present to potential clients
how their final product will look, and how it an interact with the people they
want to reach in the usage of UX of iPhones, tablets, and other mobile devices.
I
want to present and idea from concept to completion, from logo design to
finished product in advertising, and usage. This shows a client and others in
an industry how I am able to create a concept and take it to completion.
Tuesday, January 14, 2014
Winter 2014
A New Class a New Year
So a new year has turned out the old and with it comes a chance for a new class, a better me with time management and a better over all feel for my future. The winter break gave me a well needed rest from the constant grind of homework, of job, and pull of every day life. I feel as if I am invigorated with the spirit of learning and hope to churn out some of my best work to date in this quarter.
What I hope to achieve in this class:
- A well constructed portfolio website
- A better understanding of how design works to create a smooth interface
- A feeling of hope for the future of my career in Graphic Design
Bad habits I plan on leaving behind
- Procrastination, that little devil that tells me to just look at one more reddit page and then we will start working on home work.
- Basing my work on how I feel about the class. I am bad for not wanting to do my best work due to the fact that the instructor is not inspiring enough to strive for.
- To stop being so gosh darn lazy!
Subscribe to:
Posts (Atom)